Yōkaimaki is a 2D horror cooking and fishing simulator game, where you explore the deep seas of 19th-century Japan and its creatures that call it home.
As an art team member, I delivered weekly concept art and final assets for both character and environment. I collaborated with team members to develop and execute a cohesive art style, as well as conducting individual research to maintain the authenticity of the cultural and historical period of the YōkaiMaki.
![](https://cdn.myportfolio.com/6ddc3491-a39c-4f43-8add-bd2d90b737a3/4b6c8bae-eef7-4c4c-8987-e94f858383c6_rw_600.png?h=1c1124fcd1e9924b1a8d3cc198fa7cc1)
Yōkaimaki was created by Open Alpha, a game-making organization. In a cohort of 27, we develop a game each semester, from ideation to alpha release.
Character and Ingredient Art
Environmental Art
![](https://cdn.myportfolio.com/6ddc3491-a39c-4f43-8add-bd2d90b737a3/a6a1e337-80a1-4ce5-a358-a57bf6550af6_rw_3840.png?h=371dd08e20e81d1b5d1caf3a6b336551)