Bone Boy is a 2D skating platformer! Playing as the raddest bone alive, you skate through the body helping its residents and uncovering why you were sent on this high-velocity journey.
As a design team member, I executed design ideation for the narrative, level designs, and core mechanics in a collaborative setting. I created and delivered story outlines, dialogue scripts, level design sketches, and level implementation within Unity. 
Bone Boy was created by Open Alpha, a game-making student organization. In a cohort of 30, we develop a game each semester, from ideation to alpha release.

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